qmk keymap c

2. * along with this program. indicates a base keymap layer (0-31) which is always valid and to be referred (the default layer). Please see the new video at: https://youtu.be/tx54jkRC9ZY QMK Configurator has recently undergone a major update. You'll find it helpful to open that file in another browser window so you can look at everything in context. keymap.c # include " tada68.h " # include " action_layer.h " // Each layer gets a name for readability, which is then used in the keymap matrix below. #define _L2 2. Sign Up, it unlocks many cool features! . Note: You may also find some older keymap files may also have a define(s) for _______ and/or XXXXXXX. QMK keymaps are defined inside a C source file. Keyboard maintainers can supply their own custom templates to enable more functionality. I looked at all of the repos in GitHub's qmk user and couldn't find anything obvious. The, definition will be used later in our custom function, and the following. The "Fn" key is defined with MO(_FL), which moves to the _FL layer while that key is being held down. 會在 keyboards/crkbd/keymaps/ 看到新建立的目錄 example3。 修改 example3 底下的 config.h 與 rules.mk 檔。 . On the other hand, you can change layer_state to overlay the base layer with other layers for features such as navigation keys, function keys (F1-F12), media keys, and/or special actions. qmk new-keymap -kb ... keymap.c is used to define the key mapping of your keyboard. The goal of the QMK software project is to develop a completely customizable, powerful, and enjoyable firmware experience for any project - keyboard or otherwise - and to provide helpful, encouraging, and kind support and feedback for people with any software development experience. keymap.c is also where you define QMK layers. The keymap.c in the via keymap directory should have a default keymap with the same number of layers as is being used for dynamic keymaps (by default, this is 4). You can attach your own logic to a s… Sequence: One or more keycodes together form a sequence, such as KC_S, KC_A. C Keyboard Keymap QMK qmk_firmware この記事は古いものです。 2020/07/30現在のQMK firmwareではOSがWindows環境の場合、MSYS2を利用したファームウェアのmake環境構築方法がQMK公式ドキュメントに記載されており、SMKj有志が随時和訳しているためそちらを参照してください。 layer_state has current on/off status of each layer in its bits. * GNU General Public License for more details. Keymap layer '0' is usually the default_layer, with other layers initially off after booting up the firmware, although this can configured differently in config.h. The configuration within this file is what allows you to truly customize your keyboard. Not a member of Pastebin yet? by pressing and holding the SHIFT or ⇧ key. #include "gh60.h" #include "action_layer.h" #define _BL 0. The upper left key activates custom function 0 (F(0)). This is very much work in progress. For example, think of the ! _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END). QMK Configurator is an online tool used for easily creating firmware files for keyboards supported in qmk_firmware KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL. Plain keyboard scancodes are prefixed with KC_, while "special" keys are not. Nov 14th, 2016. For trivial key definitions, the higher 8 bits of the, are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as, Keymap: 32 Layers Layer: action code matrix, ----------------- ---------------------, stack of layers array_of_action_code[row][column], ____________ precedence _______________________. A LAYOUT() is simply a list of keys to define a single layer. * This program is free software: you can redistribute it and/or modify, * it under the terms of the GNU General Public License as published by, * the Free Software Foundation, either version 2 of the License, or. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH. Here is an example of the Clueboard's base layer: Some interesting things to note about this: From a C source point of view it's only a single array, but we have embedded whitespace to more easily visualize where each key is on the physical device. Pastebin.com is the number one paste tool since 2002. QMK keymaps are defined inside a C source file. There are 3 main sections of a keymap.c file you'll want to concern yourself with: These are some handy definitions we can use when building our keymap and our custom function. Gergoplex QMK keymap. For more details see the following resources: We are actively working to improve these docs. #define _L1 1. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS. Open-source keyboard firmware for Atmel AVR and Arm USB families - qmk/qmk_firmware. The main part of this file is the keymaps[] definition. KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), The upper left key activates custom function 0 (, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \, _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \, _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \, _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \. Installation of switches is very straight forward. QMK Firmware. QMK Firmware. // Each layer gets a name for readability. when you completely switch a key layout, for example, if you want to switch to Colemak instead of Qwerty. Once the firmware locates a keycode other than KC_TRNS (transparent) on an active layer, it stops searching, and lower layers aren't referenced. _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______. instead and holds the 8 bit keycode. Creating and Compiling QMK Keymaps: Custom Keymap with Lighting Layers: I mentioned earlier that the 1up60hse lacks a default means of indicating the active layer, and that is true, but this section will cover a way through QMK to create a means. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE. Unfortunately, this probably doesn’t scale very well because it bloats the firmware size significantly. Layers are indexed with 0 to 31 and higher layer has precedence. These definitions are now unecessary, as they are included by default. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Add a Proton C into any QMK-compatible kit that currently uses a Pro-Micro, and compile Proton C firmware without any extra work! defines make it easier to refer to each of our layers. Respective layers can be validated simultaneously. It’s super quick and dirty - you have to edit a keymap_base.c file in your QMK layout directory, and you have to run a script called typeself.py before building your firmware. 77 . The goal of the QMK software project is to develop a completely customizable, powerful, and enjoyable firmware experience for any project - keyboard or otherwise - and to provide helpful, encouraging, and kind support and feedback for people with any software development experience. If you have suggestions for how they could be made better please file an issue! Most keyboards define a LAYOUT () macro to help you create this array of arrays. We’ve done the heavy lifting of making your existing keyboards work without keymap changes. Valid ways to denote transparency on a given layer: older version of the default Clueboard 66% keymap. Note that higher layers have higher priority within the stack of layers. Leader Key: The Leader key is a key on your keyboard with which you can start so-called sequences. : _:_:_:_:_:__ | : /LCtrl/ A / S / D .... : / : : : : : / | : / : : : : 2 /___________// | 2 `--------------------------, 1 /___________// | 1 `--------------------------, 0 /___________/ V low 0 `--------------------------, Keymap Layer Status :id=keymap-layer-status. This is where you list your layers and the contents of those layers. We are actively working to improve these docs. Most keyboards define a. macro to help you create this array of arrays. * Removing unnecessary trailing backslash characters * removing the unnecessary json keymap * removing unnecessary trailing slashes from the default keymap * switching to tap_code * Apply suggestions from code review This should enable a toggleable … Some keycode values are reserved to induce execution of certain action codes via the, /* Keymap _BL: Base Layer (Default Layer), F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL. Pastebin is a website where you can store text online for a set period of time. I'd recommend putting a switch in each corner of the board, and two or three in the middle, and then carefully pressing the top plate and PCB together to seat the switches into the sockets. | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |, * | ~ | ! We have used our _______ definition to turn KC_TRNS into _______. You’ll map this in one of your keymap’s layers with the keycode KC_LEAD. Our function layer is, from a code point of view, no different from the base layer. This should have given you a basic overview for creating your own keymap. The QMK Compiler provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by QMK. Syzygies fork of QMK. For trivial key definitions, the higher 8 bits of the action code are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as keycode. You signed in with another tab or window. Default Layer (Layer 0) Layer {{index}} Delete Layer Build Firmware config.h rules.mk keyboard.c keyboard.h keymap.c config.h rules.mk keyboard.c keyboard.h keymap.c Let’s start out with some definitions: 1. Note: You may also find some older keymap files may also have a define(s) for. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |, * |------+------+------+------+------+------+------+------+------+------+------+------|, * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |, * |------+------+------+------+------+-------------+------+------+------+------+------|, * | Esc | A | S | D | F | G | H | J | K | L | ; | " |, * |------+------+------+------+------+------|------+------+------+------+------+------|, * | Shift| Z | X | C | V | B | N | M | , | . keys it will activate the key in the next lowest active layer. These definitions are now unecessary, as they are included by default. Congratulations on your new board! _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY. * Squashing commits - adding preonic keymap This adds a custom keymap, including numpad layer, emoji, and kamoji key mappings. The data structure is an array of arrays. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of, * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. in keymap.c, before KEYMAP(): // Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // simple tap dance [YOUR_TAPDANCE_1] = ACTION_TAP_DANCE_DOUBLE(KC_XXXX, KC_YYYY), // replace with your keyco.des // complex tap dance function (to specify what happens when key is pressed 3+ times, for example). Once the firmware locates a keycode other than. Two dimensions for all the keys on a keyboard and one extra for layers. // The underscores don't mean anything - you can have a layer called STUFF or any other name. This part of the file begins with this definition: After this you'll find a list of LAYOUT() macros. | / |Enter |, * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |, * `-----------------------------------------------------------------------------------', * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |, * | Esc | A | R | S | T | D | H | N | E | I | O | " |, * | Shift| Z | X | C | V | B | K | M | , | . QMK Firmware辛い問題. There's clearly official code to convert this json format to a keymap.c, where can I find it? Some keycode values are reserved to induce execution of certain action codes via the fn_actions[] array. | @ | # | $ | % | ^ | & | * | ( | ) | Del |, * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |, * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |, * | | | | | | | | Next | Vol- | Vol+ | Play |, * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |, * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |, * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | Pg Up| Pg Dn| |, * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |, * | | Reset| Debug| | | | |TermOf|TermOn| | | Del |, * | | |Aud cy|Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |, * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |, * | | | | | | | | | | | |. Most keyboards define a LAYOUT() macro to help you create this array of arrays. The GRAVE_MODS definition will be used later in our custom function, and the following _BL, _FL, and _CL defines make it easier to refer to each of our layers. QMK has lots of features to explore, and a good deal of reference documentation to dig through. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC. 你可以下載你的設定,按下上方的下載箭頭,就會下載一個你剛剛自訂 KEYMAP NAME 的 json 檔,這個檔案不能用來編譯 QMK firmware,是讓你下次再使用 QMK Configurator 時,可以透過上傳來保留你這次的設定,紅色是下載,藍色是上傳: * You should have received a copy of the GNU General Public License. respectively, making it easier to see what keys a layer is overriding. definition. Most of the code can be found from the KeymapCEditor repository, this repository contains only the VSCode extension. If you have suggestions for how they could be made better please. Alternatively, you can remove the top plate, and install allof your switches, reinstall the top plate, and then press the P… tada68 qmk keymap Raw. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT. The state of the Keymap layer is determined by two 32 bit parameters: default_layer_state indicates a base keymap layer (0-31) which is always valid and to be referred (the default layer). Conceptually, however, you will build that layer as an overlay, not a replacement. I've recently taken to configuring much of what I code with CSV files; there are reasonable (not great) CSV editors available both standalone and for VSCode. raw download clone embed print report. It is also required that your copy is always up to date. , with other layers initially off after booting up the firmware, although this can configured differently in. The firmware works its way down from the highest active layers to look up keycodes. For this example we will walk through an older version of the default Clueboard 66% keymap. | P | Y | F | G | C | R | L | Del |, * | Esc | A | O | E | U | I | D | H | T | N | S | / |, * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |, * | ~ | ! TMK from which QMK was forked uses const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] instead and holds the 8 bit keycode. is located on the same key as a 1, and you are able to type the ! symbol. The outer array is a list of layer arrays while the inner layer array is a list of keys. The outer array is a list of layer arrays while the inner layer array is a list of keys. The structure of the keymap files involves more C than I really understand, but simply put each keymap is just a list of keycodes or commands, and that is all QMK produces from the conversion. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT. The data structure is an array of arrays. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL. 進入 QMK firmware 的主目錄後,建立 crkbd 的新配置檔,命名為 example3: # util/new_keymaps crkbd/rev1 example3. Most features are taken advantage of by modifying your keymap, and changing the keycodes. QMK keymap.c. Never . You'll find it helpful to open that file in another browser window so you can look at everything in context. The outer array is a list of layer arrays while the inner layer array is a list of keys. A layer effectively allows for your keyboard to have different “keys” at different times. In this post you’ll learn how you can implement the Leader Key in your own keymap. . 30 /___________// | / TAB / Q / W / E .... 29 /___________/ | /-----/-----/-----/-----. The stock keymap template supports all QMK keycodes that do not require supporting C code. // Layer names don't all need to be of the same, // length, and you can also skip them entirely, These are some handy definitions we can use when building our keymap and our custom function. While in this layer if you press one of the. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more. Looking at the pre-existing keymaps you will see there is an image of the keyboard printed out as comments for the first three keymaps. file you'll want to concern yourself with: #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)), /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *, * You can use _______ in place for KC_TRNS (transparent) *, * Or you can use XXXXXXX for KC_NO (NOOP) *, * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard. These can be used in place for KC_TRNS and KC_NO respectively, making it easier to see what keys a layer is overriding. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12. has current on/off status of each layer in its bits. On most keyboards ! _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______. This is where you list your layers and the contents of those layers. In the above scenario, the non-transparent keys on the higher layer would be usable, but whenever `KC_TRNS` (or equivalent) is defined, the keycode (`KC_A`) on the lower level would be used. Make sure that you have the string __KEYMAP_GOES_HERE__ inside your template so QMK Compiler knows where to insert the keymap. GitHub Gist: instantly share code, notes, and snippets. This is so that the dynamic keymaps are initially loaded with sensible default keycodes (mostly KC_TRNS), rather than random values. _______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL. In QMK, the keyboard keymaps is defined as a 3 dimensional C array. / / | high / ESC / F1 / F2 / F3 .... 31 /___________// | /-----/-----/-----/-----. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT. First, it’s useful to know how it works, so you understand why the key behaves the way it does. keymap.c 就是你自訂的鍵盤配置,您可以直接修改。 範例. To finish off our Rust keymap port, we need to move the declaration of this multidimensional array into Rust land and make it accessible from C. I couldn't bring myself to write a bare QMK keymap.c file even once. Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history. Converting json from the configurator to keymap.c? This makes it easier to spot the keys that have changed on this layer. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT. The linked Ruby script generates keymap.c from keymap.csv, which I find much easier to maintain. It is useful to change default_layer when you completely switch a key layout, for example, if you want to switch to Colemak instead of Qwerty. You can define 32 layers at most. If not, see . QMK Firmware source code - Copy of an updated QMK Firmware source should be properly installed in your Ubuntu sub-system. // have a layer called STUFF or any other name. in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. // The underscores don't mean anything - you can. keymap.c . | / |Enter |, * | Tab | " | , | . Note: Valid ways to denote transparency on a given layer: These keycodes allow the processing to fall through to lower layers in search of a non-transparent keycode to process. This part of the file begins with this definition: const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {. In QMK, const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] holds multiple layers of keymap information in 16 bit data holding the action code. * ,-----------------------------------------------------------------------------------. 在keymap.c中就可以按照按键的位置来定义功能,对于标准的104键的键盘,普通的功能均可以使用下图的定义。 这里先把键盘定义为两层,第0层按键实现上下左右,第1层按键实现数字1234。 THIS VIDEO IS OUTDATED. The firmware works its way down from the highest active layers to look up keycodes. QMK keymaps are defined inside a C source file. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______. Initial state of Keymap Change base layout, ----------------------- ------------------, : : ____________, 2 ____________ 2 / /, 1 / / ,->1 /___________/, `--- default_layer = 0 `--- default_layer = 1, layer_state = 0x00000001 layer_state = 0x00000002. ... qmk_firmware / keyboards / massdrop / ctrl / keymaps / endgame / keymap.c Go to file Go to file T; Go to line L; Copy path Cannot retrieve contributors at this time. While in this layer if you press one of the _______ keys it will activate the key in the next lowest active layer. まず、簡単にキーマップを書き換えるために何をすればいいか簡単に説明すると、前述のQMK Firmwareの主にkeymap.cを書き換えて、ビルドと転送を行います。 394 lines (374 sloc) 24.5 KB KeymapCEditor VSCode Extension Allows to preview and edit QMK Firmaware keymap.c files from VSCode. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL. QMK ErgoDash Example. to overlay the base layer with other layers for features such as navigation keys, function keys (F1-F12), media keys, and/or special actions. See the. If QMK Compiler finds a file named keymap.c it will use that as your keyboard's template. a guest . C 4.05 KB . This makes it easier to spot the keys that have changed on this layer. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer. qmk compile [-c] [-e =] -kb -km Usage in Keyboard Directory: Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with --keymap For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard. All that you need to get started is 57 or 58 MX-compatible switches, keycaps, a USB cable, and a TRRS cable to connect the halves. The data structure is an array of arrays. (transparent) on an active layer, it stops searching, and lower layers aren't referenced. keymaps[][MATRIX_ROWS][MATRIX_COLS] in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. Just adjust your make target and …

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