level 2. 5th Edition. I dont consider critical hits (just 5% probability) and dont use -5 to hit +10 to dmg because small chance to hit (35%). Dual wielding really starts to suffer at 5th level. Without magic items and fancy builds Dual Wielding sort of comes on par with 2-Handers (that includes Bows), but it quickly hits a limit. ... You can also use two-weapons fighting even whenever the one handed melee weapons that youâre wielding arenât light. A light weapon is easier to use in oneâs off hand than a one-handed weapon is, and it can be used while grappling. This can be a big deal. Every time I run 5e though the biggest complaints I get is that non-magic classes just feel so powerless in the beginning. He meant to say itâs not particularly/especially detrimental… it is however probably statistically worse. I’d be happy to share my spreadsheet with the numbers if you are interested. If I am reading everything correctly. It just sucks that it doesn’t translate well to the gameplay. You'd need to dip a level of Fighter for the Fighting Style, take the Warcaster feat so you can cast with both hands occupied, and get your DM to authorize a custom invocation for double pact blades. If you don’t play with feats (that’s your choice, but keep in mind it’s one of the ways that martial characters can compete with spellcasters with feats like GWM, Crossbow Expert, Sharpshooter) the PCs will also not be able to dual wield weapons without the light property. I’m afraid you have made a fundamental, but very common error in your presentation of two-weapon fighting. Druid Handbook 2014-09-05, 01:51 PM (ISO 8601) Target AC of 18 gives us a 55% chance to hit, ergo a 55% chance to get your sneak attack damage. https://drive.google.com/file/d/1E1fcV_tjk4_NQgD3-PbnIZNMfKGo37jW/view?usp=sharing, In the initial sheet, I didn’t take into account ASIs or feats, but when you look at that, at least until both hit 20 STR, it actually gets a bit worse not better/. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! This article is about the combat style; for the first level ranger feat, see Dual-wield (feat). A light weapon is used in one hand. 1) Does Rage work on the bonus attack? I made a calculator for this if you’d like to see for yourself: https://www.dungeonsolvers.com/2018/03/24/gwm-sharpshooter-5e-calc/. Your separation of attacks/weapons into “main hand” and “off hand”. in 4e, the offhand weapon has to be offhand or a class feature must override. Now here’s the crux of the issue. It’s sort of an ebb and flow of things– the great weapon master will eventually get to respectable levels of dps, but -5 to hit doesn’t really start to diminish until like level 13+ where the proficiency mod to attack takes the sting off from choosing this on your attacks. The Rogues damage scales primarily from the sneak attack bonus. I appreciate the comment, but most of this information is completely incorrect. This Fighting Style is pretty straight-forward. Barbarians may even get more out of this with their Reckless Attack Feature, at level 2, being able to attack at advantage with every melee attack for the round (3 attacks if dual wielding at level 3 with Frenzy going with berserker), at the cost of being attacked at advantage– however this doesn’t really matter when most enemies will be using attacks that the Rage gives resistance to. The way it works is you can make a bonus action attack with a light weapon in the other hand if your attack action is with a light weapon. Good discussion, though as was mentioned in another comment, the College of Swords Bard can also take the two-weapon fighting style. It also receives the Two weapon fighting style, so, that’s neat! One such feat is the Dual Wielder feat which, expectedly, improves your Two-Weapon Fighting considerably. The rules state that, if wielding two light weapons, a player can attack with their main hand as an action and then with their off hand as a bonus action. Keep all of that in mind and get to hacking, stabbing, and bashing your way through hoards of enemies at top-speed! Simply remove the "must be two-light weapons" portion of the existing dual wield rules. Sneak attack is once per turn, so with 2 attacks they have two chances to get in their sneak attack damage. In the raw dmg they are close. It’s just more optimal to crank up your Strength or Dexterity to 20 before grabbing this one. Note that at this stage Iâm ignoring the effect of feats, will get to those later: â Mike Mearls, but Spooky (@mikemearls) October 24, 2018. I would allow to conjure two (identical) pact weapons if you want to dual wield. Cookies help us deliver our Services. From a min-max perspective,a 2 weapon fighter is really sub-optimal. First of all, offhand weapon attacks do not add your ability score to the damage so it’s not truly doubling your damage unless you’re playing a class that can take the two-weapon fighting style feature. Level 1 numbers assuming a +3 modifier You can only make this bonus action attack after you take the Attack action with a light one-handed melee weapon in your main hand.The caveat of th⦠Fighters eventually get Action Surge, and fighters/Rangers gain fancy bonuses if they choose dual fighting styles. You gain a +1 bonus too AC while you are wielding a separate melee weapon in each hand. A casual, friendly place for the lovers of DnD (D&D). Is there a reason you’re dipping into so many classes? DnD dual wielding Weapon Master Karen confront Black family Politics This is ... in 5e both weapons have to be light. Using dual wielder feat to get non light one handed melee weapons and draw or stow two one handed weapons. He definitely didnât mean itâs better. At 11th level the fighter with a two handed weapon using action surge inflicts greater average damage in a single round than a dual wielding 20th level fighter can while also using action surge. Everyone can dual-wield, to an extent. They also generally don’t have a whole lot of features, spells, or other such things to use as a bonus action. I think this is one of the failings with 5e. Great Weapon Fighting is fantastic. Assuming a STR of 16 (+3 mod) at 1st level 2 weapon fighting is marginally better than with a 2 handed weapon (10 dmg/rnd vs 9.5).
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